#include "xTexture.h"



namespace XE
{



	xString xTexture::Resource_Type = "Texture";

	xTexture::xTexture(const xString& name,xResourceHandle handle)
		:xResource(name,handle),m_TextureType(TEXTURE_2D),m_Width(0),m_Height(0),m_MipLevel(0),m_SurfaceFormat(D3DFMT_UNKNOWN)
	{
	

	}

	xTexture::~xTexture()
	{

	}


	
}